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Jamoke

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Jamoke

Age/Gender: 27, Male
Location: CT
Job: chef / chainsmoker

I'm chopping all of my action.............. ..........and mostly power.

Newgrounds Stats

Sign-Up Date:
10/22/07

Level: 22
Aura: Light

Rank: Sgt. First Class
Blams: 1,551
Saves: 6,460
Rank #: 678

Exp. Points: 4,960 / 5,380
Exp. Rank #: 4,222
Voting Pow.: 6.34 votes

BBS Posts: 6,285 (7.88 per day)
Flash Reviews: 189
Music Reviews: 11
Trophies: 0
Stickers: 0

Latest Flash Reviews

189 Reviews | 77 w/ Responses

Score: 9
Adventures of THEjamoke

"Seriously though"

date: November 11, 2009

I fucking love fried chicken.

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Score: 10
Stamper's Quest For Fags

"Fun little game"

date: April 30, 2009

Good job guys.

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Score: 7
Sacrificium

"It was over in about 3 minutes"

submission: Sacrificium
date: April 20, 2009

I immediately suspected this was going to be a game very similar to Ben Leffler's Exmortis. Unfortunately, it was very lacking by comparison although it showed a lot of potential.

You should consider making the obtainable and viewable items (keys, books, etc.) a little more realistic instead of drawing them. As you did with the gun, use real images, and spend a little more time cropping them to get rid of the extra white pixels. That will make your game look a tad more professional.
(You should also add an inventory.)

The same goes for the screamer faces- they were only partials that looked badly cropped. Try to find better images to use.

The game itself is far too short, over in about 3 minutes, and the one puzzle is far to easy to decipher. Utilize the 4 rooms and various hallways/stairwells better and add more puzzles which are intertwined. Also, make the clues a little more cryptic rather than simply plastering them on a wall in plain sight. You made it too easy.

Although the gun served to momentarily deceive the player into thinking they were in control, it really served no purpose. As cool as guns are, it just didn't fit. A melee weapon such as a pipe or a knife would have been more suitable, but even so if it cannot be used then what is the point?

Overall, I thought the environments were well done and the game had a lot of potential, you simply need to utilize that potential. Make it longer, more extensive story wise and more involving other than just a few quick scares and one simple puzzle, and then you've got something.

April 21, 2009

Author's Response:

Thanks for your helpful advice, and thanks for playing (:

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Latest Audio Reviews

11 Reviews | 3 w/ Responses

Score: 9
The Haunting of White Chapel.

"Eerie"

date: October 27, 2008

Really eerie. Like a funeral dirge. Good job.

October 27, 2008

Author's Response:

Thank you :D

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Score: 9
:.Knowing:.

"Well done"

submission: :.Knowing:.
date: November 28, 2007

Needs vocals and maybe SLIGHTLY different guitar distortion, otherwise thanks for the full four-and-a-half mins. of arena shaking metal.
(Maybe more like epic war music, like an army of grotesque demons storming a 12th century gothic castle, then a raven with firey eyes perches on a wizards arm after the dust settles from the hellish slaughter or something. Whatever, I've been drinking.)

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Score: 9
Duncan Hill Theme-Metaljonus

""Do you folks like coffee?"

date: November 28, 2007

Then scream for your cream"

Well done on pulling off Skwizgaar's solo properly.

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